ABILITIES AND PERKS - The Dragons Breath perk unintentionally can sometimes damage players if they shoot on the ground under their feet, and players catch fire.
APEX CONNECT - Clicking Forgot Password leads to an instant crash in a rare case.(edited)
AUDIO - Dialog can persist in rare cases. - Sometimes, the SMG and grenade launcher’s weapon sounds disappear suddenly at the end of a mission. - Sometimes, duplicated or incorrect voice intents can play. - In the mission Research and Rescue, two voiceover messages are played after saving the research crew. - Bone plating impact is way too loud. - Faulty dialogue was triggered when extracting. - Several audio bugs in front-end UI. - Several audio bugs in deployment and insertion UI.(edited)
CONTRACTS These contacts can currently not be completed: - Restocking - Rescue Operations - Dismembering the Enemies - Close and Personal - Opportunist - Firebug - Anger Management - Final Hunt - Overrun (Research and Rescue) - Demolition Expert - Recovery Action(edited)
CONTROLS & SETTINGS - Resolution scaling issues when the game runs in a 21:9 aspect ratio on multiple monitor setup. - The game will get suspended when alt-tabbed in full-screen mode. - Climb animation doesn’t line up correctly with what the player is climbing. - Key mapping issue: the game only displays the input of English keyboards correctly. If the player uses f.ex. a German keyboard, then the representation on and the buttons Z and Y are reversed, the player cannot use the callouts system by pressing and holding the Y-button.(edited)
CRASHES & BLACK SCREENS - Player crashing when in an area of infinite respawning dinos. - Game crashes or is displaying a black screen after switching between different monitors. The workaround is to set the monitor you want to run on as the primary display in Windows.(edited)
ENEMIES - Dino reflection looks bad when fighting on water surfaces. - The reflections of enemies on the water are not appropriately aligned to the body and show an (extra) white outline around the character. - Sometimes, enemies have a chance of dying when traversing downwards (risk of dying upon landing from higher levels and running off ledges). - Sometimes, enemies are spawned underground and are stuck on the terrain in different areas of the map. - Raptors in T-pose after rejoining or respawning.(edited)
GAMEWORLD - Some rocks and stone formations near research camps are missing collision. - Player characters lack collision when they fall from high places and hit the ground. - Character can get on top of the dropship and appear floating in Nova Ridge - Looping takeoff sequence for dropships at Objective B in Homebound.(edited)
GRAPHICS - Odd shadow on Jurgen's face on the mission results screen. - Various front-end screens not yet supporting a 21:9 aspect ratio. - Low-resolution blood splatters and smoke decals can sometimes be encountered on high-end configurations. Also, explosion decals seem to have low-resolution textures sometimes. - The lights on the carts appear to be distorted in the mission Charged Extraction. - After activating TAA and turning off Anti-Aliasing, sand/snow flickering issues can be observed on the top of structures, like the roofs of hangars. - An weird visual effect can be observed when moving in and out of the small caves under the hangers. - The lighting in the dropship is sometimes not correctly set upon extraction. The lighting seems (locally) off during the extraction sequence, and the dropship interior appears to be very dark. - The fog sometimes seems too heavy and can seep into the dropship and obscure the view in all drops. If this occurs, the player cannot see the world when dropping due to the fog.(edited)
MENU, HUD, UI, ETC. - *When players fail a mission in multiplayer they occasionally get stuck in the Loot Summary screen. - *When players get multiple research collection popups in a row they get a small offset to the right for every time it is displayed. If the player gets a lot of popups it ends up off-screen. - *When respawning the objective waypoints and color icon above players heads disappears. - The lobby UI overlaps the war effort map in certain conditions. - If the player switches the screen mode in the pause menu, the navbar will remain on the screen. - Find Random Player is still indicated in the navbar if the player activates the search and changes screens. - Numpad keys cut off in the HUD. - Occasionally, the Enter button does not work on the login screen. The player needs to click the button with the mouse cursor. - Changing the resolution tabs out of the game, and the player cannot interact with prompted buttons if the player does not use a mouse. - Some front-end screens, loading screens, and the map screen do not support the 21:9 aspect ratio yet. The team is working on this. Please be patient.
- The heading text only appears in English for the “new rewards” UI used for twitch drops and referral rewards. For other languages, the rewards UI remains empty. Note you should not encounter this type of reward during the preview. - Rosy's minigun clips the player on the right in the loadout when switching positions. - The player characters are sometimes missing weapons in the result screen after closing and rejoining a mission rejoining. - Several outfits display Default as a name instead of the correct one in the Heroes tab in the Armory section. - The loadout HUD will overlap other HUD elements in the front-end in certain conditions. If a multiplayer session has ended and the host returns to the loadout screen before a client is done with the pop-up screens for the mission scores, the client will be dragged on the loadout screen, and then the loadout HUD will overlap the rest of the HUD in-game, in the pause menu and even during transitions. - In the lobby, a wrong message is displayed to players when they leave a party. The prompt on-screen will wrongly state that other players left the party. - Possible to scroll down and select the nameplates with the gamepad. - Can't start the Contact mission after completing all other missions. - The player(s) will get a "failed mission" pop-up in certain conditions. - It is possible to select the mission and contract descriptions in the front-end with the mouse, which outlines the element with a yellow outline.
- No respawn points available in the respawn map. - If you start the game with an expired contract, and go straight into a mission (without first visiting the contracts tab), then the progress label will be shown erroneously on an expired or completed contract. - Navbar present on screen after the host rejoins the party.(edited)
MISSIONS - Double Sara VO on extraction during the contact mission. - Unable to plant explosives on the mine carts in the mission charged extraction. - Mission waypoints are not shown after failing a mission. - Unable to mark mission objectives without the waypoint being obscured. - Repeatedly entering and leaving an objective area will cause tooltips to reappear in the middle of the screen. - Starting a new mission after failing one previously will result in the "player has respawned" text being shown in the dropship once the new mission has been started. - Blacksite facility look grey boxes and are missing textures. - Collision is missing for some engine parts of the broken dropship in Magna Petram. - In the mission Research and Rescue, players are able to use Mine Seeding ability in the large cave with the scanners. - Players are able to carry on inventory items through sessions.
- Crash in the second mission (Homebound) after splitting up. - Infrequently, the game crashes when the player exits to the main menu after inserting in a mission.(edited)
MULTIPLAYER - *When the host of a multiplayer session starts the mission on Insane and then leaves, the players occasionally lose multiplayer progress on difficulty settings. - If the host is still on the title screen, you will fail to join their lobby from an invite. - Clients selecting "rejoin last session" after they press back and leave the insertion map can trigger a black screen. - The title might end up with a crash for the host after the host leaves the party and tries to rejoin the last session from the lobby. - Third player cannot join the game. - Crash at extraction after multiple hot-joining multiplayer sessions.(edited)
NETWORK CONNECTIVITY - Poor internet connection with the host of clients can result in unintended and strange bugs in-game and when returning to the front end. The game will signal if you or one of your teammates is suffering from low bandwidth.
WEAPONS - Weapons duplication issue in the inventory. - Missing weapon in victory pose after rejoining the last session. - Other players' weapons disappear upon reconnecting to the game during multiplayer sessions. - Glass damage decals only spawn when using the shotgun or pistol. If the player uses any other weapon, like the assault rifle, SMG, scout rifle, minigun, etc., it will not spawn any damage decals.